After the customer places the order of cell phone jammer
There are three problems facing the game is currently KJAVA: support KJAVA models was not a mainstream model. If the input to do KJAVA games too early to 2004, 2005 should be the time for 2006
hands does not there seem to be too late? The export of the treasure chest is too small. Personally think that this is a bottleneck restricting the development of mobile games. I have statistics on
the number of KJAVA business review in the first half of 2004, average per month to participate in the review of the product of 260 and 200 accredited business (roughly, the specific data I do not
remember clearly), then one year down on the treasure chest of business should be more than 2000 models. But players will have patience to carefully review the 2000 games? The installation method
of perfect cell phone jammer can solve the problem of future maintenance.
I want a player can keep clicking "Next", read through the name enough for him tired. SP sad, so yes, they worked hard to develop the products, even the players see an opportunity to not have had.
The reality is, them with the opportunity to move on do not want to give has been waiting in the test. So I thought KJAVA game to break the move Treasure Box mode. I also see in the forums a lot of
friends to try out new distribution model, I think this is meaningful. Through a simple text description and renderings, not enough to stimulate the desire to download the player. On this issue, I
have two solutions. A release of the demo version, the player can be downloaded free. The shielding range of perfect cell phone jammer can be limited within dozens of meters.
One is to develop a WEB demo version you can demo the game, players in the WEB page. Technically, I realize the game KJAVA smooth migration to the web game. Released WEB demo version of the portal
and other large sites is good, and friends who are interested can access. Bottleneck in the development of mobile games. Mode of operation is limited. The biggest drawback compared with the online
game and mobile value-added services will be in its business model of monopoly, of which the most important is the insecurity of the pay channels - almost the only pay channel firmly in the two
listed - China Mobile and China Unicom's hands, obviously there is great risk. It is the most common installation method of hanging perfect cell phone jammer at sides.
From now, when a simple and easy business model has led to the SP tears difficult to swallow the bitter. The other hand, computer online games, due to its development is not provided by the network
providers - China Telecom, China Netcom and other telecom operators, reality forced content providers to develop their own billing charges system - card had not telecom operators support and
walking Internet content services, tottering after years of painstaking development but it was finally the fruition, refining a very healthy fees channels.
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